
Initially, you could easily confuse Atomfall For a game with a Fallout-like setting. Maybe even something similar to it. actual The Fallout game takes place in a post-apocalyptic version of England instead of the usual setting in post-apocalyptic America. Atomfall adopts a first-person perspective; it’s set in a world ravaged by nuclear events, hence the title Atomfall. Similar to the Fallout series, it features an alternate history aesthetic.
Ryan Greene, who serves as the art director at Rebellion, completely gets why people might draw parallels between this project and Fallout. Furthermore, the development team anticipated these comparisons right after revealing their game, Atomfall.
"Once you engage with the game, you understand it’s not Fallout; however, we were aware of this," Greene stated.
And one of our proprietors, Jason Kingsley, is a huge enthusiast of the Fallout series, so naturally, when discussing survival scenarios in an apocalyptic setting, references to Fallout were bound to emerge. Those folks excel in their field, which is fantastic.

However, Atomfall doesn’t bear much resemblance to Fallout at all. This was highlighted back in August when we covered that Atomfall is far more intriguing than just another version of British Fallout. .
Indeed, Greene cautioned that the comparison to Fallout is "misleading."
"Once you spend some time with it, you realize it stands alone," Greene commented. Additionally, Greene noted that Rebellion, unlike Microsoft-owned Bethesda, is an independent British company known for the Sniper Elite series. While their new game is more extensive compared to their previous titles, it doesn't quite reach the scale of an Elder Scrolls or Fallout experience.
The truth is, we have this highly successful franchise and we’re just version 1.0," Greene went on. "Being compared to them... thanks so much... Yes, we value it because that’s an adept team producing such content.

Greene mentioned that an average playthrough of Atomfall typically lasts around "25-ish hours." Nonetheless, completionists might extend this duration considerably.
To learn about gameplay mechanics, make sure to explore ’s latest hands-on preview of Atomfall In this instance, Simon Cardy lost control and eliminated everybody during his gameplay session.
It turns out, you can complete the whole game by eliminating every character, and it accommodates this approach. "Killing any individual or all characters is permissible," Greene affirmed. "This is acceptable because we've designed various endings for the game. Hence, certain paths might close off if cooperation was key, yet numerous alternative ways remain available to conclude the game successfully."
Atomfall does not feature a primary mission or secondary missions in the conventional RPG style. Instead, "it forms a interconnected narrative," as Greene described it.
“Even if you cut one strand, you often discover another thread that guides you back to the overarching puzzle.”
On the contrary, you have the option to complete Atomfall without taking any lives. As Greene suggests, he is "fairly certain" this is possible. He mentioned, "I’ve been playing for around nine hours, likely nearing the midpoint at a relatively quick development pace, and I haven’t killed anybody." According to him, "you should be able to finish the game without resorting to killing anyone at all."
Wesley serves as the UK News Editor for the organization. Connect with him on Twitter via @wyp100. For inquiries, you may contact Wesley at wesley_yinpoole@or or directly email him at wyp100@proton.me for more private communication.
If you liked this tale, make sure to follow on MSN.