
The Monday mail section believes that The Last Of Us Finishing entirely is not a good concept here. Sony And for gamers, a reader mourns the closure of physical GAME store locations.
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Comparatively cheap
I don't believe there should be any question about that. GTA 6 is going to cost at least $100/£100 It follows the direction the industry is heading. Rockstar Games They could set the price as high as they desire, and people would still buy the game. Even if it cost £200 and resembled GTA 1 visually, it would still be purchased initially—until negative reviews spread, anyway.
I think that Nintendo has simply had some bad luck with having to go first When they announce their prices, I expect that before long, typically within one or two years, these options will be regarded as the budget choice once again. Mario Kart World Is still lower compared to Call of Duty, and both EA Sports titles and Donkey Kong have cheaper prices. This suggests to me that Nintendo aims to keep their game costs as low as possible, considering production expenses. While they may not offer discounts frequently, they've consistently avoided overpricing their products from the start.
I understand they might not appear as generous right now, but once GTA 6 prompts Ubisoft and EA to price everything at £100, I believe their perspective may shift. As mentioned in the previous discussion, Reader Submission from Over the Weekend This is entirely due to the increased costs of making games. It’s the least helpful and most illogical reaction possible—and also the most expected one.
Tolly
The sole option is upward movement.
Regarding Taylor Moon’s comment from the weekend, he hits the nail on the head with his observations about the cost. We can expect Rockstar to price GTA 6 at around £80 when it comes out... However, the sole method to bring those costs down somewhat is by choosing not to purchase it or similar titles that appear too expensive. If enough consumers avoid these high-priced games, developers might reconsider their pricing strategies.
Individuals have two choices: they can either accept the cost and quit complaining about it or choose to wait it out as a matter of principle. If sufficient numbers opt for waiting, this could compel a reconsideration of prices... however, I am skeptical. People often grumble over pricing, yet most will likely end up paying once the Switch 2 comes out.
That’s why the costs are increasing and could easily reach around £90 frequently before you realize it.
Stew
Digital future
I'm undecided about the Switch and Switch 2. not providing support for analog shoulder buttons However, I believe that overall it's a positive development. Racing games seem to be the sole genre affected, and even so, the Switch 2 is not expected to feature titles like Gran Turismo or Forza Motorsport. Moreover, someone truly passionate about serious racing games would probably opt for a steering wheel attachment—or simply choose to play them on a PC instead.
I've experienced many games where the trigger buttons clearly lack instant responsiveness, which is exactly what you'd expect from straightforward digital input. If I were involved as a controller designer and aNintendodeveloper requested digital shoulder buttons, I probably wouldn't dispute their decision—they know best after all.
I'm more interested in finding out what those new buttons on the back of the Pro Controller 2 will be used for since I haven't come across any games that make use of them. Did you happen to play any titles that utilized these features, GC?
Everwayne
GC: They haven't been utilized for anything we've played so far. We believe the concept is that they serve no purpose by default, and it's entirely up to you to program them however you like.
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Competing with yourself
I'm likely among numerous individuals who explored the remastered edition of the Mafia series available on Game Pass lately. Although I experienced both enjoyment and frustration, I left feeling excited about future installments, imagining them as fully open-world games offering greater interaction within their environments.
The news that It's set to be released toward the end of the year. , potentially quite similar to GTA 6, appears to be extremely unfortunate. Should the developers address all the evident aspects they had to improve upon since their previous game (and I think they will), what the title truly requires is a distinct route to attract players effectively.
I'm amazed it includes that feature now, considering everybody is essentially awaiting official details regarding GTA 6’s launch date. My concern is that the game might once more be overshadowed due to circumstances beyond its control. I really hope I am mistaken about this, as it holds significant promise.
Chris
GC: The paradox is that publisher Take-Two also holds ownership of Rockstar Games.
Switching priorities
Are you concerned that the situation between the US and tariffs could make it more difficult for people outside the US to obtain a Switch 2? Given the 90-day delay for Vietnam and Cambodia—countries where theSwitch 2is manufactured—it suggestsNintendo may prioritize sending most of their units to theUS right awayto build up inventorythere. This would leave fewer devices availablefor shipmentsto other countries at first, whichcould affect future supplies.
For a business, this approach makes the most sense to maximize their ability to set prices. However, it also means dealing with inventory that could be more challenging to keep in stock.
Simon
GC: It appears quite plausible, and sources indicate that Nintendo may have already sent more than a million units to the United States. Nonetheless, they probably won’t advertise this fact publicly.
Bad introduction
That $200 for The Last of Us collection It's completely unacceptable. Like you mentioned, these games can currently be purchased at half the cost elsewhere, and even getting the digital version doesn't come with any additional perks. It's clear Sony is capitalizing on the increased interest due to the TV show, but what sort of impression does this pricing strategy leave on occasional gamers and those who aren't deeply into gaming?
Those video games come with outrageously high prices, and when you finally understand you've been duped, you discover that publishers enjoy exploiting unsuspecting gamers who aren’t fully aware of how the gaming industry operates. If I were a novice gamer faced with this situation and realized what had happened, I might swear off purchasing video games altogether or limit myself to only indie titles or deeply discounted ones.
I understand it’s typical business behaviour, yet how shortsighted does that seem? If I were running Sony, I’d have priced the set attractively low, included some bonuses, and enticed customers to try more of their exclusive first-party games. Instead, this approach will likely backfire. People might struggle financially post-purchase and hesitate before buying additional games for quite some time.
Focus
You'll long for them once they're gone.
Having to dispose of their workspace furnishings It's quite a sorrowful and pitiful conclusion for GAME. Even though this fate likely awaits every enterprise eventually, hearing about it still feels oddly distressing. Despite their numerous imperfections, they weren’t the worst option as our primary brick-and-mortar retailer.
Now that they're essentially vanished – who even checks out their website anymore? – it's nearly impossible to casually stroll down a main street and leisurely look through video games in a physical store. You have better luck finding an older SNES title at a vintage gaming shop rather than picking up the newest edition of Assassins' Creed or something similar. This is truly unfortunate, as I genuinely feel we haven't benefited from their decline.
Pauldle
Arcade at some homes
For those who love arcade racers, the best unexpected news from the Switch 2 unveiling was definitely that Ridge Racer and F-Zero GX will launch on day one.
The 32-bit consoles are often hailed for bringing the arcade experience into homes; however, they typically failed to match the superior quality of their arcade counterparts. The release of Ridge Racer on Switch 2 marks the first instance where players can enjoy an arcade-perfect port directly from their living rooms.
On one hand, digital distribution removes the digital-exclusive release of the outstanding PlayStation 3/Xbox 360 version of Daytona USA. On the flip side, it brings Virtua Racing and Ridge Racer to the Nintendo Switch.
To be honest, there’s quite an impressive range of legitimate methods for playing classic games at home these days. The Arcade Archives collection on consoles includes titles like Ridge Racer as part of the second wave releases under the label "Arcade Archives 2."
Capcom has put out excellent work, and there’s also Antstream Arcade.
However, clearly, there are numerous gaps, and it would be great if things weren't as scattered. As far as I know, Virtua Racing remains exclusive to the Switch.
Simundo
Inbox also-rans
Everyone's discussing how Capcom has become incredibly wealthy, yet all I'm interested in is news of a Resident Evil 9 announcement; it feels like forever since we've heard anything. What do you reckon—will they unveil and release it this year?
Korbie
GC: This year’s unveiling seems quite probable, however, we would estimate that a release has under a 50% likelihood of happening.
I noticed the rumors about the Final Fantasy 7 Remake coming to Switch 2 have turned out to be true, which got me wondering—will this mean Square Enix and Nintendo become close partners once again? To me, they appear like natural collaborators compared to their relationship with Sony. But I'm curious: could we expect exclusive content or special deals from them? Of course, nobody can say for sure; I'm just musing aloud here.
Zade
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The small print
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